Take the crown.Hold it to zero.

One seat. A clock counting down. Burn $THRONE to take it off whoever's sitting there. Still holding when the clock hits zero? The pot is yours.

demo · runs in your browser · no wallet needed
On the throne
Nobody yet
3.200 SOL
goes to whoever holds it at zero
5:00
until it pays out, automatically
Take it, then hold on. Every claim resets the clock and shortens it.
1round
0claims
5:00clock now
0.00%supply burned

The rules

Four lines. That's the whole game.

01Burn to take it

Claiming the throne destroys $THRONE against the mint. Not moved to a wallet — gone. Supply only falls.

02Every claim resets the clock

And shortens it. Five minutes at the start, two seconds off each time, floor at thirty. Busy rounds get frantic.

03Each claim costs more

5% more than the last, resetting every round. Price is a share of remaining supply, so heavy burning keeps it affordable.

04Hold it at zero, take the pot

The pot is fed by trading fees. Winner takes the whole thing — nothing is deducted from a payout.

Guarantees

Impossible, not promised

Every claim below is a property of the deployed program rather than a policy. All three are checkable in the source.

✓Nobody holds the pot

It sits at a program-derived address with no private key in existence — not the developer's, not anyone's. There is no key to compromise and no wallet to drain.

✓Payout needs no permission

settle is permissionless and always pays the holder, never the caller. If the keeper stops, any player can settle the round and the winner is still paid.

✓Settings freeze at launch

Timer, price floor, step, fee split — fixed when the game starts and unchangeable afterwards. Nobody can tilt a running game.

Where this actually is

Anchor program, 21 tests passing — including that the platform authority has no route to any pot, that pausing cannot trap a payout, and that games cannot reach into each other's funds.

Not audited. Code is public and unchanged from what's deployed. Stated here rather than buried in a footer.

$THRONE is the first game. The program behind it is multi-tenant — any token can attach one.